![]() “The essential direction of was to go back and take a good look at the core concept of Armored Core and what made that series special,” Miyazaki explains. Instead, Armored Core VI will retain the mission-based approach of its predecessors. It’s more focused on single-player than its predecessor, which was a bold attempt at large-scale multiplayer, but don’t expect a true open world like the one found in Elden Ring. Like its predecessors, it will be a third-person action game with a heavy focus on customizing your mecha – from different weapons and leg types to generators that allow for greater boosts. The essential direction of was to go back and take a good look at the core concept of Armored Core and what made that series special ![]() Miyazaki himself is largely taking a step back from this project (he jokes that he’s excited to play as a fan), instead providing the concept to Dark Souls veteran Masaru Yamamura, who previously served as Sekiro’s lead designer. So how do you follow what is generally regarded as the best game of 2022…and possibly one of the best games of all time? For Miyazaki, it’s by rewinding the clock.Īnnounced during last week’s Game Awards, Armored Core VI: Fires of Rubicon is another fresh start for the series, this time setting its action on a remote planet called Rubicon 3 – a world where companies and organizations battle over a “mysterious new substance” that causes a planet-wide catastrophe. It reached its apex with Elden Ring, which was released to rave reviews and went on to sell 17.5 million units. Since then, FromSoftware has established itself as the Soulsborne studio, reeling off hits like Bloodborne and Sekiro: Shadows Die Twice.
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